• Latest
    • AI
    • Careers
    • Copyright
    • Diversity & Inclusion
    • Events Videos
    • Law firm news
    • Trade secrets
  • In-house
  • Patents
  • Trademarks
  • Jurisdictions
    • Europe
    • Americas
    • Asia
    • Australasia
    • Africa
    • Unified Patent Court
  • Rankings
    • About Rankings
    • Practice Area Rankings
    • Global In-House Elite 2026
    • Diversity & Inclusion Top 100 2025
    • Leaders 2025
    • Directory
  • WIPR Insights
    • Magazines
    • IP services: Product walk-throughs
    • Whitepapers
    • Webinars
  • Events
    • Events schedule
  • About
  • Contact
  • Newsletter
  • Login
  • Subscribe
  • Home
  • About
  • Contact
  • Newsletter
  • Login


Request Trial
  • Home
  • Copyright
  • A case for aligning copyright and the videogame industry
shutterstock_1705733206_bondart-photography
2 November 2022FeaturesCopyrightGaetano Dimita, Yin Harn Lee, Michaela Macdonald

A case for aligning copyright and the videogame industry

Videogames have certain unique characteristics that set them apart from other types of creative works. They are born digital and their inherently interactive nature fosters user engagement and participation to a degree unprecedented in any other type of creative work.

Already registered?

Login to your account


If you don't have a login or your access has expired, you will need to purchase a subscription to gain access to this article, including all our online content.

For more information on individual annual subscriptions for full paid access and corporate subscription options please contact us.

To request a FREE 2-week trial subscription, please signup.
NOTE - this can take up to 48hrs to be approved.

Two Weeks Free Trial

For multi-user price options, or to check if your company has an existing subscription that we can add you to for FREE, please email Adrian Tapping at atapping@newtonmedia.co.uk




Editor's picks

IP theft a major concern for automotive companies, US report shows
Patents
IP theft a major concern for automotive companies, US report shows
14 April 2026

Editor's picks

Patents
IP theft a major concern for automotive companies, US report shows
14 April 2026   Dykema’s annual survey reveals that technology advancements in the auto industry have created more opportunities for IP misappropriation.
Trademarks
Yuga Labs wraps up ‘Bored Ape’ NFT row
13 April 2026
Trademarks
Judge questions X’s use of ‘Twitter’ in TM fight with Operation Bluebird
10 April 2026
Patents
UK patent office adopts EPO standards for AI inventions
7 April 2026
Patents
UK faces ‘systemic vulnerability’ in space technology gap
2 April 2026
Trademarks
How we won $3m+ for an influencer against Impossible Foods
31 March 2026

More articles

Temu joins IACC amid suits, probes and scrutiny
Sony joins Via’s Qi Wireless patent pool as adoption and litigation grows
IP theft a major concern for automotive companies, US report shows
AI patent drafting: A blessing and a curse
World IP Review launches Global In-House Elite 2026
Cox v Sony: SCOTUS trims ISP liability in ‘seismic decision’
Report: Top 50 organisations producing high-impact AI inventions
Why data centres are the next big thing in patent pool licensing

  • Home
  • News
  • Directory
  • About us
  • Contact
  • Privacy Policy
  • Terms of Use
  • Terms of Subscription

WIPR
Newton Media Ltd
Kingfisher House
21-23 Elmfield Road
BR1 1LT
United Kingdom

  • Twitter
  • Linkedin

Copyright © worldipreview.com 2024   |   Headless Content Management with Blaze