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  • A case for aligning copyright and the videogame industry
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2 November 2022FeaturesCopyrightGaetano Dimita, Yin Harn Lee, Michaela Macdonald

A case for aligning copyright and the videogame industry

Videogames have certain unique characteristics that set them apart from other types of creative works. They are born digital and their inherently interactive nature fosters user engagement and participation to a degree unprecedented in any other type of creative work.

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