shutterstock_2065679765_rafapress
22 December 2021PatentsEd White

Where’s the IP in Meta’s metaverse?

If you were looking, by June 2020, you would have spotted that Facebook, as it was then, was fundamentally changing its research strategy and technical focus (figure 1).

Since the acquisition of start-up Oculus VR in 2014 for $2 billion, the company’s emphasis on virtual, augmented and mixed reality patent activity had steadily climbed until for the first time in 2018, it outnumbered annual filings focused on social media technology.

On October 28, 2021, 16 months later, the company’s founder Mark Zuckerberg announced a switch in focus to development of the metaverse and renamed the company Meta. On the same day, it filed a trademark registration for the new brand at the US Patent and Trademark Office.

With this announcement, intense discussion about the nature of this shift, the fundamentals of the technology, the basic question of what is the metaverse, and the role of intellectual property in an even more online world all are naturally asked.

Already registered?

Login to your account

To request a FREE 2-week trial subscription, please signup.
NOTE - this can take up to 48hrs to be approved.

Two Weeks Free Trial

For multi-user price options, or to check if your company has an existing subscription that we can add you to for FREE, please email Adrian Tapping at atapping@newtonmedia.co.uk


More on this story

Copyright
23 June 2021   The metaverse could challenge some of the most fundamental concepts underpinning IP. Sophie Goossens of Reed Smith explains what it is and what it means for intangible assets.
Patents
19 November 2021   Seattle-based haptics company HaptX has accused Facebook’s parent company, Meta, of releasing a prototype glove featuring touch technology that appears to be “substantively identical to HaptX’s patented technology”.